Before Bingo became a popular game of luck all over the world and captured the hearts of its millions of followers, it first began in Italy when its ancestor game called “Lo Giuoco del Lotto D’Italia” created a frenzy among young and old, alike This popular lottery game, which is still being played in Italy every Saturday, inspired the inception of in France more than two centuries later.
The was very popular among Noble Frenchmen that another version of the game reached Germany. The German version was modified to aid children in learning different subjects in school including Math, Spelling, and History. The game was introduced in North America. Bingo was, then, referred to as “Beano.” Beano was first played at a carnival near Atlanta, Georgia. Back then, Beano was known as a popular game at country fairs.
that involved a dealer selecting numbered discs placed inside a box. The earliest markers used by players for their winning numbers are beans. And the lucky winner of the game had to yell “Beano!” The evolution of Beano can be credited to a popular toy salesman named Edwin S. Lowe. Lowe was on his way to Nashville when he decided to stop by a carnival. He discovered Beano being played by excited people who up to the wee hours of the morning continued to play the game. Though Lowe wanted to take part in it, he failed, as no seats were available for him. When Lowe went back to New York he introduced the game to his friends who liked it instantly. Lowe’s significance to the “Beano” casino game became evident when he decided to introduce it to the public and gave it a new name, “Bingo.” In just a short period of time, the game started to be recognized by the public. Entrepreneurs began to form their own version of Bingo. Lowe allowed the game’s new name to be used by these entrepreneurs by just paying him one dollar a year.
Lowe was also credited with the beginning and development of Bingo with the help of a Mathematics professor at Columbia University. Lowe, at that time, was aiming to utilize the potential of the game in fundraising and charity. Thus, with Professor Carl Lefler, Lowe was able to increase the number of combinations for the game cards. In the end, they ended up producing cards with new combinations